![]() If using switches, it means the switch you are at is the dominating switch (as far as I can tell). XOR = 2 or 4 sensors/switches (good for global or roaming control) so you could place a switch on the bridge and another on a lower deck -> the bridge switch turns on allowing the second switch to then work and operation the device/item.įollow: If using sensors, follow means things happen as you move. This would allow you to control one item/device from different locations. OR = allow use of various switches/sensors to do same thing. ![]() So far, this is my basic understanding from the videos and helpful replies:ĪND = 2 or 4 sensors/switches (good for master control) // turn one on and move to second, turn it on cause event to happen (door opens/closes, lights go on/off, wings fall off.) (EDIT: I hate Reddit's old editor, but love the old layout) XNORĪctivates if they both are the same, On or OFF. XORĪctivates if they are different, deactivates anytime both are in the same position, On or OFF. NORĪctivates If any are off, deactivates if both are on. ORĪctivates if any are On, only deactivates if all are OFF. Deactivates anytime they are in any other configuration. Here is a quick primer: ANDĪctivates only if BOTH are ON. If you are wanting to learn more about signal logic try goggling 'Logic Gates'. Submissions must be directly related to Empyrion Space and planet exploration (real free roaming) It takes place in a vast procedurally generated galaxy that includes hundreds of different solar systems. The game will feature space & planetary exploration, building & construction, mining & resource gathering, survival, crafting, terrain deformation, as well as space & land combats. Once custom reputations are added, many of them will become their own faction, but for now they fall under the existing factions.Empyrion - Galactic Survival Empyrion is an upcoming 3D open world, space survival adventure in which you can fly across space and land on planets. Factions will have their own traits, weapons, traders, and NPCs. Many POIs are designs from the community and a list of credits can be found in the guide.Ĭurrently there are several faction POI sets, with about a half dozen major faction sets planned. Exploration and salvaging is meant to be rewarding.įrom small wrecks to alien fortresses, custom asteroids and Talon temples, there are over a thousand new POI prefabs. Treasures hidden in the thick forests of jungle planets, buried alien ships, and unique capturable vessels are some of what you can find if you look hard enough. There are many new things to discover and beautiful places to see. The goal is to allow progression through playing the role of a trader. Buy ore from Polaris mining fleets, deliver liquor from a Talon brewery to a Zirax trade station, or sell your hacking loot at a Project Eden research vessel. Ore deposits are smaller and more varied in their styles and some deposits will be a challenge and it's up to you how to tackle it.Īlmost all deposits use the SSOR style underground nuggets so they are depleted from auto miners (if depletion is enabled).ĭozens of new traders have been added, including bulk traders who buy or sell large quantities of specific items but not always at the best price. ![]() Sathium/Neodymium/Titanium, and Erestrum/Zascosium are no longer found on the same planets so you have to explore. ![]() Progression overhaul to slow down the mid and end game. Space has received a complete overhaul with new wrecks, pirate outposts, hacking sites, asteroid fields, mining fleets, and special encounters. Many moons are specialized as a good source of 1 or 2 types of resources, such as iron or cobalt rich barren moons. 15 starting planet options and dozens of custom planet types.Ĭontains default and custom moons. Different star types can have different resources, planets, and sectors.Ĭontains both default and custom planets. Galaxy:Uses a combination of fixed sectors and a highly customized galaxy config to randomly generate a large galaxy to explore. ![]()
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